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Gabriel Forbes
Gabriel Forbes
3D Artist | Character & Prop Modeling | Remote Canada
Sainte-Euphémie, Canada

Summary

I'm a 3D Artist who worked on animated tv shows & movies, mobile, PC & VR games and various personal projects. I’m very curious, versatile and I love to learn and work on inspiring productions, especially when it involves being part of a team of other motivated artists.

Skills

Digital Sculpting3D ModelingUV MappingTexturingRigging

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Quixel Suite
Quixel Suite
Substance 3D Painter
Substance 3D Painter
RizomUV
RizomUV
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Asgard's Wrath II
    • Year
      2023
    • Role
      Prop Artist
    • Company
      Sanzaru Games
    • TV Production
      Andor
    • Year
      2022
    • Role
      Modeling Artist
    • Company
      Hybride
    • TV Production
      Obiwan Kenobi
    • Year
      2022
    • Role
      Modeling Artist
    • Company
      Hybride
    • TV Production
      The Book of Boba Fett
    • Year
      2021
    • Role
      Modeling Artist
    • Company
      Hybride
    • TV Production
      Jack Ryan
    • Year
      2023
    • Role
      Modeling Artist
    • Company
      Hybride
    • Movie
      Beau Is Afraid
    • Year
      2023
    • Role
      Modeling Artist
    • Company
      Hybride
    • TV Production
      Invasion
    • Year
      2021
    • Role
      Modeling Artist
    • Company
      Hybride
    • TV Production
      Army of the Dead: Lost Vegas
    • Year
      2021
    • Role
      Intermediate Character Artist
    • Company
      Meduzarts Animation
    • Video Game
      Thetford Mine
    • Year
      2020
    • Role
      3D Artist
    • Company
      Super Splendide
    • Video Game
      Mirador
    • Year
      2019
    • Role
      3D Artist
    • Company
      Sauropod Studio
    • Video Game
      Castle Story
    • Year
      2017
    • Role
      3D Artist
    • Company
      Sauropod Studio
    • Movie
      Team Hot Wheels: The Origin of Awesome!
    • Year
      2014
    • Role
      3D Artist
    • Company
      Mercury Filmworks
    • TV Production
      Jake and the Never Land Pirates (Season 3)
    • Year
      2014
    • Role
      3D Artist
    • Company
      Mercury Filmworks
    • Mobile Game
      Incredebooks: Augmented Reality Books
    • Year
      2014
    • Role
      3D Artist
    • Company
      Mercury Active
    • Mobile Game
      Tiki Rush: Escape from Lava Island
    • Year
      2014
    • Role
      3D Artist
    • Company
      Mercury Active

Experience

  • 3D Artist at Squido
    Montreal, CA
    February 2026 - March 2026

    Contract - Modeling of assets for an unannounced VR game.

  • Modeling Artist at Hybride
    Montréal, Canada
    April 2021 - March 2022

    Modeling of assets for The Book of Boba Fett, Obiwan Kenobi, Andor and other productions.

  • Intermediate Character Artist at Meduzarts Animation
    Montreal, Canada
    July 2020 - December 2020

    Production of stylized characters from external client concept art and internal art direction feedback.

  • 3D Artist at Super Splendide
    Montreal, Canada
    October 2019 - January 2020

    Production of characters and props for realistic VR simulators in Unity. Optimisation and integration of custom-made and pre-made assets.

  • 3D Artist at Sauropod Studio
    Montreal, Canada
    September 2016 - September 2019

    Production and integration of characters, props, structures and environments for PC games from 2D concept art and artistic directives. Taking part in the establishment of production pipelines. Efficient communication with the rest of the team about assets integration in Unity

  • 3D Generalist at Mercury Filmworks
    Ottawa, Canada
    June 2013 - May 2014

    Production of characters, props, structures and environments according to stylized designs for 3D animation. Working in a proactive way to stay on a rigorous schedule. Communicating efficently with the creation and production teams