Gabriel Forbes
3D Artist | Character & Prop Modeling | Remote Canada
Sainte-Euphémie, Canada
Summary
I'm a 3D Artist who worked on animated tv shows & movies, mobile, PC & VR games and various personal projects. I’m very curious, versatile and I love to learn and work on inspiring productions, especially when it involves being part of a team of other motivated artists.
Skills
Digital Sculpting3D ModelingUV MappingTexturingRigging
Software proficiency

Photoshop

ZBrush

Maya

3ds Max

Quixel Suite

Substance 3D Painter

RizomUV

Marmoset Toolbag

Unreal Engine

Unity

Marvelous Designer
Productions
Video Game
Asgard's Wrath II
Year
2023
Role
Prop Artist
Company
Sanzaru Games
TV Production
Andor
Year
2022
Role
Modeling Artist
Company
Hybride
TV Production
Obiwan Kenobi
Year
2022
Role
Modeling Artist
Company
Hybride
TV Production
The Book of Boba Fett
Year
2021
Role
Modeling Artist
Company
Hybride
TV Production
Jack Ryan
Year
2023
Role
Modeling Artist
Company
Hybride
Movie
Beau Is Afraid
Year
2023
Role
Modeling Artist
Company
Hybride
TV Production
Invasion
Year
2021
Role
Modeling Artist
Company
Hybride
Video Game
Thetford Mine
Year
2020
Role
3D Artist
Company
Super Splendide
Video Game
Mirador
Year
2019
Role
3D Artist
Company
Sauropod Studio
Video Game
Castle Story
Year
2017
Role
3D Artist
Company
Sauropod Studio
Experience
3D Artist at Squido
Montreal, CA
February 2026 - March 2026
Contract - Modeling of assets for an unannounced VR game.
Modeling Artist at Hybride
Montréal, Canada
Modeling of assets for The Book of Boba Fett, Obiwan Kenobi, Andor and other productions.
Intermediate Character Artist at Meduzarts Animation
Montreal, Canada
July 2020 - December 2020
Production of stylized characters from external client concept art and internal art direction feedback.
3D Artist at Super Splendide
Montreal, Canada
October 2019 - January 2020
Production of characters and props for realistic VR simulators in Unity. Optimisation and integration of custom-made and pre-made assets.
3D Artist at Sauropod Studio
Montreal, Canada
September 2016 - September 2019
Production and integration of characters, props, structures and environments for PC games from 2D concept art and artistic directives. Taking part in the establishment of production pipelines. Efficient communication with the rest of the team about assets integration in Unity
3D Generalist at Mercury Filmworks
Ottawa, Canada
Production of characters, props, structures and environments according to stylized designs for 3D animation. Working in a proactive way to stay on a rigorous schedule. Communicating efficently with the creation and production teams