Interactive Props for Asgard's Wrath II / Sanzaru Games (Meta)
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Thrilled to showcase my contributions to Asgard's Wrath II, Sanzaru's blockbuster VR RPG on Meta Quest 3. As a 3D Artist, I produced and integrated high-fidelity interactive props, including harvestables, consumables, gadgets and environmental interactables, collaborating with concept artists, animators, riggers, and game designers to hit art direction targets while optimizing for VR performance. These assets were built for Unreal Engine 5, emphasizing animation-ready topology, precise collision meshes, and LODs to maintain great FPS in demanding VR scenarios. Key challenges included getting the best silhouettes with poly budgets as low as possible, while ensuring interactives matched specifications.
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The remaining of my work was cleaning up/reworking older assets, fixing visual bugs, integrating third party assets and adjusting countless "grab" first person hand poses for multiple playable characters.
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I'm open to Character Artist / Prop Artist roles in games/VFX. DM for CV.