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MIRADOR Artworks

Professional Project: As the only 3D Artist for a big part of the production, there was a lot to do. I was responsible for Modeling, Texturing, Rigging, helping Integrating Characters, Props and Environment assets in Unity and configuring Dynamic Bones and Anchors. I was therefore involved in the workflow design, R&D, prototyping and numerous itterations of all-of-the-above. I was also in charge of Level Art in the beginning, some of which survived to the final game (the Obsidian Gate level and The Citadel's layout). In the end I was also tasked to deal with assets from packs and contractors. The whole production lasted about 20 months.
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Artistic Direction, Shaders & VFX by:
https://www.artstation.com/germaincouet
Level Art by:
https://www.artstation.com/marcantoinejoly
Animation by:
https://ca.linkedin.com/in/mariepiercadorette
Integration and tools by:
https://www.eschatonaut.space/
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You can follow the progress of my projects here if you're curious:
https://www.instagram.com/gabrielforbesart/

Mirador Characters - The Crow and The Dog

Mirador Characters - The Knight

Mirador | Gameplay Trailer